Post by Teknoman on Mar 8, 2008 0:41:20 GMT
PLEASE READ THIS BEFORE SUGGEST ANYTHING
Now that the first model (skinny) is finished the weapon modding chapter is officially open, now you can suggest what weapons should i add or the best replacement for an existing weapon.
But before suggest anything, your weapon suggestion needs to acomplish this "requirements".
1. Similar size (WM08 recognize the size of a weapon for example is not a good idea replace a sword with a knife)
2. Similar function (a rock only hits a knife cut and stabs)
3. Is better for me if you include a picture of your suggested weapon... well only if its an uncommon weapon.
OK?... here is the current list of the weapons, some "Unchanged" in this list means that i'll use the same models i used for Encore 3D Pack, others means that i cant replace the weapon without affecting the game (like changing the Barbell or weights will affect the training function)
Also in case you are new to this modding stuff you should know that i cant mod the function of a weapon, only how it looks, this means that things like "A light tube that breakes witha single hit" are not possible 'cause it means coding/programming stuff and i cant do that, is not possible.
LAST UPDATE June 07
Bag = Unchanged
Barbell = Unchanged (weights)
Bat = Unchanged
Baton = Expandable Baton
Bell = Unchanged
Belt = improved
Board = Unchanged
Box = Trafic Signs
Bottle = Unchanged
Brick = ?
Broom = Crutch
Camera = Improved Monitor
Cane = Kendo Stick (Singapure Cane)
Case = Top of Trash Can
Cleaver = ?
Cue = 2x4 with nails
Dagger = Chesse grater
Dumbell = ? (Smaller weights)
Extinguisher = Light tube (this one goes for sure!)
Gun = VCR
Hammer = Unchanged
Knucks = Unchanged
Mic = Unchanged
Pipe = Stop Sign
Plank = Barbed wire plank... just like Cactus Jack's
Rock = Soda can (the same you saw on E3D Pack)
Scissors = Open scissors
Screwdriver = Fork
Sword = babed wire bat
Syringe = Staple gun
TNT = Unchanged
Trophy = Unchanged (Probably)
Red means Complete
Now that the first model (skinny) is finished the weapon modding chapter is officially open, now you can suggest what weapons should i add or the best replacement for an existing weapon.
But before suggest anything, your weapon suggestion needs to acomplish this "requirements".
1. Similar size (WM08 recognize the size of a weapon for example is not a good idea replace a sword with a knife)
2. Similar function (a rock only hits a knife cut and stabs)
3. Is better for me if you include a picture of your suggested weapon... well only if its an uncommon weapon.
OK?... here is the current list of the weapons, some "Unchanged" in this list means that i'll use the same models i used for Encore 3D Pack, others means that i cant replace the weapon without affecting the game (like changing the Barbell or weights will affect the training function)
Also in case you are new to this modding stuff you should know that i cant mod the function of a weapon, only how it looks, this means that things like "A light tube that breakes witha single hit" are not possible 'cause it means coding/programming stuff and i cant do that, is not possible.
LAST UPDATE June 07
Bag = Unchanged
Barbell = Unchanged (weights)
Bat = Unchanged
Baton = Expandable Baton
Bell = Unchanged
Belt = improved
Board = Unchanged
Box = Trafic Signs
Bottle = Unchanged
Brick = ?
Broom = Crutch
Camera = Improved Monitor
Cane = Kendo Stick (Singapure Cane)
Case = Top of Trash Can
Cleaver = ?
Cue = 2x4 with nails
Dagger = Chesse grater
Dumbell = ? (Smaller weights)
Extinguisher = Light tube (this one goes for sure!)
Gun = VCR
Hammer = Unchanged
Knucks = Unchanged
Mic = Unchanged
Pipe = Stop Sign
Plank = Barbed wire plank... just like Cactus Jack's
Rock = Soda can (the same you saw on E3D Pack)
Scissors = Open scissors
Screwdriver = Fork
Sword = babed wire bat
Syringe = Staple gun
TNT = Unchanged
Trophy = Unchanged (Probably)
Red means Complete